![]() ![]() Fullscreen capture (XSHM) is just epicly slow when you launch a game on the desktop. Xcomposite is pretty similar to perf with nvfbc to be honest, thats not an issue really, but i have to select what window i want to record then every time and if i want to record whole desktop, its sad story. Or nVidia implements nvfbc for EGL in their driver. Haven't tested it yet, but as other plugins are also dropping support for older OBS versions sooner or later, I'll probably upgrade at some point. ![]() ![]() They advice to use windowed fullscreen for best results. And they don't want to maintain GLX anymore.Yeah i heard that, but why switch from a working solution to something that breaks plugins :( Quoting: CorbenThe OBS Linux maintainers said though, they've put in a lot of effort to make xcomposite capture much better and more performant. Quoting: CorbenThey switched to EGL, nvfbc (which I'm also still using via OBS 27 as it's awesome, both performance-wise and usability-wise) needs GLX though. Updated dependencies, including switching to Qt 6.4.1, which should fix a number of issues.Added a slide counter to the Source Toolbar when an Image Slide Show is selected.Audio should now be automatically captured for most capture card brands using the Video Capture Device source on Windows.Raised the speed at which dynamic bitrate recovers after a drop. ![]() Various minor UX/accessibility tweaks in the UI.Improved FFmpeg VA-API enablement by directly using Libva to check device capabilities.Added the Apple VT Hardware encoder to the Auto Configuration Wizard.Added support for higher refresh rates in the Video Capture Device source on Windows.Changed the default Simple Output NVENC preset to P5 for better compatibility & performance.Added the ability to right click and 'Inspect' individual browser docks.Added the ability to mute individual browser docks.Removed the automatic numbering on Multiview labels.Disabled ScreenCaptureKit Display & App capture on macOS 12 due to various issues users should either update to macOS 13 or use the existing Screen Capture source.Added support for encryption and authentication for SRT and RIST outputs.Note: This does mean existing Display Capture sources will be blank until manually configured, to avoid showing the wrong display.Improved Display Capture screen naming & saving on Windows indexes should now match regardless of Mode, and reconnected displays should show the correct monitor.Various improvements to NVIDIA Video and Audio filters, including a Mask Refresh slider and support for temporal processing, which provides better quality masking.The Replay Buffer's memory limit is now set to 75% of installed system RAM rather than fixed to 8GB.Work is still underway to get everything ready on the server side, updating via the built-in updater may not be available until later in the OBS 29.0 beta-testing period.Added update channels for opting into receiving beta/release-candidate builds to Windows.Added support for native HEVC and ProRes encoders on macOS, including P010 and HDR.Added support for the Intel HEVC Encoder.Note: CQP is available but not fully supported.Added support for the Intel AV1 Encoder for Arc GPUs.Added support for the AMD AV1 Encoder for RDNA3 GPUs.The main additions in this release include: It's a low-cost, fairly low-power graphics card and it's conceivable you could add one of these to your streaming rig as a dedicated encoding card versus splashing a lot of cash on a new AMD or NVIDIA card.OBS Studio 29.0 Beta 1 is now available, as another big update to the video recording and livestreaming app. Sure, you need an Arc, Radeon 7000 series, or NVIDIA 40 series to make use of it, but of the three, Intel is definitely the best bet.įor example, the Arc A380 is around $150 and also has the hardware AV1 encoder. And for streaming, this could well become a game changer. In simple terms, AV1 allows for video encoding at comparable quality to existing encoders, but with smaller file sizes. The fact that all three GPU makers now offer hardware encoders for AV1 may also help to speed up the process.ĪV1 is a more efficient way of encoding video so it's also in the platform's best interests to get on board. We do know that Twitch plans to support AV1 and since YouTube already does, you would imagine it's a given that live broadcasting will be included at some point. You would imagine it's only a matter of time, but that time frame isn't yet something we know. Content creators can use it and upload their content to YouTube, but right now live streaming isn't supported. AV1 is a big deal, though right now it's not entirely useful. ![]()
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