![]() Katana Zero is a highly violent game where characters behead each other and the bodies pile up quicker than you can count. Failing to do so will cause you to die an instant, brutal death emphasis on brutal. Katana Zero, like Hotline Miami, is a dark, fast-paced action game that tasks you with killing rooms filled with enemies before they kill you. There’s no avoiding the fact that Katana Zero will be compared to Hotline Miami. While such comparisons are completely justified, the former is absolutely its own game. Once you finish Katan Zero the first time, you’ll want to jump right back to the start and re-experience everything with the fresh knowledge those closing scenes reveal to you. This might make you think Katana Zero is a short game, therefore not worth your hard earned cash. Every time I thought I had a handle on what was happening, Katana Zero threw me a curveball this constant shifting in the narrative really drew me in for its 5-hour duration as I wanted to get to the bottom of what was going on. New details of which are revealed slowly and deliberately. The story includes elements of time travel, government conspiracies, and even an ’80s action movie-inspired motorcycle chase all of the twists and turns make for a compelling and, dare I say it, dark narrative.Īnchoring the plot is a mystery that slowly unravels as you progress through the game. But what Katana Zero does with this idea is pretty jaw-dropping. So, the idea of the main character suffering memory loss isn’t entirely original. Set in a dystopian world where the 1980s never ended, everything in Katana Zero casts you as an amnesiac samurai who carries out brutal assassinations by night and attends therapy sessions by day. ![]() Katana Zero is that rare game that boasts both style and substance. If you think Katana Zero is your standard pixel art, side-scrolling hack and slash platformer, you better check your assumptions. But then, Katana Zero revealed it was all just a trick. With each subsequent attempt, the time between glitches reduced until I couldn’t take a single step without the game glitching.Įnraged, I let out an exasperated sigh and got out of my chair. I tried again a third time then a fourth, then a fifth. Glitched again what is going on, I thought? I readied myself, approached the door and watched as my character kicked it down with commanding immediacy. So, I readied my weapon and barged through the door to unleash sweet and bloody murder.īut then the game glitched and I was thrown back to the starting position. ![]() Two goons laid in wait behind the door in front of me for now, I could see them but they couldn’t see me. Would things have changed if I’d said something else? Maybe, maybe not.There was a moment while playing Katana Zero where I thought I’d found a game-crippling bug.Īfter a critical moment in the plot, my samurai sword-wielding character found himself in what appeared to be a mansion. I talked my way past a hotel receptionist by claiming to be a cosplayer on leaving the gore-soaked scene, she assured the suspicious police that I was a cosplayer and not the serial killer they were hunting. Still, they do at least feel like they have some impact. As noted, though, I don’t know if these choices will actually impact the story or progression much, or if they’ll just tie into particular achievements and maybe change the dialogue. And that stealth level I mentioned? Well, you don’t actually have to be stealthy. You can befriend the little girl who lives in the apartment next to yours or blank her completely. You can talk frankly with the psychiatrist or cut him off at every turn. It’s up to you how cooperative you want to be in these segments. All of this gives insight into both the setting and the story. And then, post-murder spree, the Dragon returns home or goes out for a drink. Said psychiatrist then issues him with his next assignment, and it’s onto the carnage. Before each mission, the protagonist – codenamed the Dragon – goes to visit his psychiatrist to receive medication and discuss his increasingly weird dreams. ![]() ![]() With this being preview code, I have no idea if these actually impact things (barring other dialogue options, I guess), but the between-level segments offer plenty of these. Another neat touch is in the dialogue options. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |